Tracking Elixir In Tower Rush
If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.
You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.
The Economy of Aggression
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.
Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.
Play safe until you know the math.A +4 elixir advantage is generally considered 'tower-taking' territory.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.
Practicing the Count
Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.
As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."
Time PeriodThe MathTracking DifficultySingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you beloved this short article and you would like to receive much more information about tower rush kindly visit our webpage. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
Mastering the Economy
Stop staring at the flashy animations and start focusing on the math.
Knowledge is power.