Tracking Elixir In Tower Rush

De wikisio


If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.


Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.

The Elixir Advantage

However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.


You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).

If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.It prevents 'over-defending'.
Mental Arithmetic Under Pressure

You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.


When they drop a heavy card, like a P.E.K.K.A (7 elixir), tell yourself "They are now Low Elixir."

Game PhaseElixir SpeedTracking DifficultySingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. When you have just about any queries concerning where by and also how you can work with tower rush, you possibly can e-mail us at our own webpage. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
Mastering the Economy

Stop staring at the flashy animations and start focusing on the math.


Count the drops, manage your economy, and crush the mathematically inferior.