The Rock-Paper-Scissors Strategy In Tower Rush

De wikisio


The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.

The Fundamental Triangle

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.

A deck with only swarms will be destroyed by a single splash unit.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Use spells to break the rules of the triangle.
Breaking the Triangle

Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You are no longer playing the cards on the screen; you are playing the player behind the screen.

StrategyThe LogicLog BaitIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersControl / CycleAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
Why the Meta Changes

Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Always respect the fundamental rules of combat before attempting complex maneuvers.


If you have any thoughts relating to exactly where and how to use tower rush, you can call us at our own web site.