Understanding Elixir Math In Tower Rush
Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.
Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.
Generation Rates and 'Leaking'
This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.
If your bar reaches 10 and you do not play a card for 2. If you beloved this article and also you would like to obtain more info concerning tower rush i implore you to visit the web page. 8 seconds, you have permanently lost one unit of energy that you can never recover.
Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.You must increase your Actions Per Minute (APM) significantly to keep up.You are essentially fighting a 10v7 battle.
Calculating Positive Trades
You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.
If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
The ExchangeProfit/LossResultUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
Playing the Math
To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.
Master the economy, and you master the game.