Mastering Siege Decks In Tower Rush

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However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.

The Core Philosophy: Defend the Artillery

Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.

Patience is mandatory.The Tesla acts as the primary shield for the artillery.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.
Choosing Your Artillery

While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.


The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.

What Beats SiegeYour DefenseHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
The Mental Toll of Siege

You are playing a strategy designed specifically to deny the opponent the ability to play their own game.


Welcome to the artillery division.


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